wait(0.01)
local enabled = true
Player = game.Players.LocalPlayer
character = Player.Character
mouse = Player:GetMouse()
run = game:GetService("RunService")
Torso = Player.Character:WaitForChild("Torso")
Humanoid = Player.Character.Humanoid
Nen = Player.Nen
function onKeyDown(key)
key = key:lower()
if key == "r" then
if Nen.Value >= 100 then
Nen.Value = Nen.Value -5
end
game:GetService("Chat"):Chat(Player.Character.Head,"Ren!")
local f = Instance.new("Fire")
f.Heat = 15
f.Size = 16
f.Color = Color3.new(255, 255, 255)
f.SecondaryColor = Color3.new(106, 106, 106)
f.Parent = Torso
Humanoid.MaxHealth = 150
wait(5)
Humanoid.MaxHealth = 100
game.Debris:AddItem(f,0.1)
end
end
mouse.KeyDown:connect(onKeyDown)
How do i make it to where if the number value(NEN) is greater then 100 or less then 100 it will still minus of the value by 5?
