local lm = script.Parent:FindFirstChild("lightninMakers")
local function getHighTingz()
local Table = {}
for i,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("Part") then
if v.Position.Y >= 50 and v:FindFirstAncestor("mapTIngz") == nil and v.Name ~= "stormtig" then
table.insert(Table,(#Table+1),v)
end
end
end
return Table
end
local function getMetallicThings()
--
end
for i = 0,math.random(1,20) do
local cl = game.ReplicatedStorage.stormtig:Clone()
cl.Parent = lm
end
local function floree(numb)
return math.floor(numb + 0.5)
end
local function tweenaroni(p)
local t = game:GetService("TweenService"):Create(p,TweenInfo.new(0.1,Enum.EasingStyle.Linear),{Transparency = 1})
t:Play()
t.Completed:connect(function()
p:Remove()
end)
end
local function ligamentationasmarianismistation(part)
local points = {}
local parts = {}
local foldor = Instance.new("Folder")
foldor.Name = "lll"
foldor.Parent = workspace
local raycastResult = workspace:Raycast(part,Vector3.new(0,-1000,0))
if raycastResult then
if raycastResult.Instance:FindFirstAncestor("mapTIngz") == nil and raycastResult.Instance:IsA("BasePart") then
print(raycastResult.Instance)
print(raycastResult.Instance.Parent)
raycastResult.Instance:BreakJoints()
local exp = Instance.new("Explosion")
exp.BlastRadius = 5
exp.BlastPressure = 20 --Explosion at the Raycast Instance position
exp.Visible = false
exp.Position = raycastResult.Instance.Position
exp.Parent = workspace.Folder
raycastResult.Instance.Anchored = false
end
end
local roundedNumb = floree((part - raycastResult.Position).Magnitude /8)
for i = 0, roundedNumb do
local offset = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
if i == 0 or i == roundedNumb then
offset = Vector3.new()
end
local lightBlock = game.ReplicatedStorage.lightningPart:Clone()
local pos = part + (raycastResult.Position-part).Unit * i * (raycastResult.Position-part).Magnitude / roundedNumb
lightBlock.Position = pos + offset
lightBlock.Parent = foldor
local tog = pos+offset
points[#points+1] = tog
lightBlock.Touched:connect(function(h)
if h.Parent:FindFirstChild("Humanoid") ~= nil then
h:TakeDamage(100)
end
end)
end
for i = 1,#points do
if points[i+1] ~= nil then
local lin = game.ReplicatedStorage.lightningPart:Clone()
lin.CFrame = CFrame.new((points[i]+points[i+1])/2,points[i+1])
lin.Size = Vector3.new(.5,.5,(points[i]-points[i+1]).Magnitude)
lin.Parent = foldor
end
end
local exp = Instance.new("Explosion")
exp.BlastPressure = 20
exp.BlastRadius = 5
exp.Position = points[#points] --The explosion at the last Point of lightning
exp.DestroyJointRadiusPercent = 1
exp.Parent = workspace.Folder
wait(.1)
for i,v in pairs(foldor:GetChildren()) do
tweenaroni(v)
end
wait(.1)
foldor:Remove()
end
while true do
wait()
local tingTable = getHighTingz()
--spawn(function()
for i,v in pairs(lm:GetChildren()) do
if v:IsA("Part") then
ligamentationasmarianismistation(v.Position)
end
end
--end)
for i,v in pairs(lm:GetChildren()) do
spawn(function()
wait(math.random(1,3))
if v:IsA("Part") then
local n = math.random(1,20)
if n ~= 20 then
print("Not chosen")
v.Position = Vector3.new(math.random(-254.663,253.99),v.Position.Y,math.random(-255.359,254.976))
elseif n== 20 and #tingTable >= 1 then
print(#tingTable)
local chosen = tingTable[math.random(1,#tingTable)]
v.Position = Vector3.new(chosen.Position.X,v.Position.Y,chosen.Position.Z)
print(chosen)
end
end
end)
end
end
game.ServerScriptService.eventos.Event.Event:Connect(function(msg)
if msg == "noLightning" then
for i,v in pairs(lm:GetChildren()) do
v:Remove()
end
end
end)
I've commented on the important parts So this is just a lightning storm script it makes one Invisible explosion at the raycast Instance and Breaks its joints and unanchors it then It makes a visible explosion at the last point of the lightning It pretty much just does nothing to the houses. What happens: https://gyazo.com/9788f1e4bb7fedfa2450f05db36a3c5b I've tried altering it a LOT but still pretty much nothing Please help After a bit it finally destroys some parts but they fall in slow Motion
