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COMMUNITY QUESTION

[QUESTION] Passing information from local to server without using remote events or remote functions?

I've never thought of this and im really curious to see if there's an actual way. Remote events cause lag and delay when u loop them (also depends on the code that is inside of the serverscript). So i wonder if theres an actual way to pass information from local to server without remote events or remote functions.

For example:

LocalScript:

game:GetService("Players").PlayerAdded:Connect(function(plr)
	--The code to pass the player's name to server
end)

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0

Maybe that was a thing when you could disable FilteringEnabled, but I can't talk about that since I've never experienced it, but there's obviously a reason why we have RemoteEvents and RemoteFunctions.

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