The Script Is Supposed To Check If The Asset Is Valid and not Invalid and/or Content Deleted but it always returns true?
sg.ui.play.MouseButton1Click:Connect(function()
local id = sg.ui.id
local Audio = false
local notanumber = false
if tonumber(id.Text) then
local product = mps:GetProductInfo(tonumber(id.Text))
if product.AssetTypeId == 3 then
Audio = true
end
else
sg.ui.id.Text = "Not A Asset Id."
notanumber = true
end
if Audio and not notanumber then
local cp = game:GetService("ContentProvider")
local function isSoundValid(id)
local isValid = false
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://"..id
cp:PreloadAsync({sound}, function(_, status)
isValid = status == Enum.AssetFetchStatus.Success
end)
sound:Destroy()
return isValid
end
wait()
print(isSoundValid(tonumber(id.Text)))
if isSoundValid(tonumber(id.Text)) then
Remote:FireServer("PlaySong", tonumber(id.Text))
sg:Destroy()
songgui = nil
else
sg.ui.id.Text = "Sound Is Either Deleted Or Failed To Load."
end
elseif not Audio and not notanumber then
sg.ui.id.Text = "Not A Valid Audio Asset Type."
end
end)
