help pls this is the parts of code that are important in this situation
local ServerStorage = game:GetService('ServerStorage')
remoteEvent.OnServerEvent:Connect(function(player, gunPos, mosPos)
local bullet = Instance.new('Part')
bullet.Name = "Bullet"
bullet.Parent = game.Workspace
bullet.Shape = Enum.PartType.Ball
bullet.Size = Vector3.new(0.5, 0.25, 0.5)
bullet.BrickColor = BrickColor.new("Gold")
bullet.Orientation = Vector3.new(0, -90, 0)
local damageScript = ServerStorage:FindFirstChild('Damage'):Clone()
damageScript.Parent = bullet

4 comments
what the error causes is that the bullets spawn in one place and dont go forward
uhh which here is line 16???
thats cuz u never even told the bullet to go anywhere in the script
You should mark where line 16 is next time you post a question.