I've tried many different ways of going about this. A lot of tutorials on youtube only have it occur when the player dies. I tried changing the humanoid.Died event to humanoid.HealthChanged but that didn't work, the arms were flailing but the player was still normal. I tried humanoid.GetPropertyChangedSignal("Health)" and I was just frozen in place. I tried using these with several different ragdoll scripts made from other people. Not so sure how I should go about this.
game:GetService("Players").PlayerAdded:Connect(function (plr)
plr.CharacterAdded:Connect(function (char)
local humanoid = char:WaitForChild("Humanoid")
humanoid:GetPropertyChangedSignal("Health"):Connect(function()
if char:FindFirstChild("HumanoidRootPart") then
//ragdoll script
end
At the end of the ragdoll script I tried adding this from a "Press R to ragdoll" script I found to see if it would change the ragdoll state, didn't really do anything though:
wait(4)
local setEnabled = humanoid:GetState() ~= Enum.HumanoidStateType.Physics
humanoid:ChangeState(humanoid:ChangeState(setEnabled and Enum.HumanoidStateType.Physics or Enum.HumanoidStateType.GettingUp))
char.Animate.Disabled = setEnabled
if setEnabled then
for _,v in pairs(humanoid:GetPlayingAnimationTracks()) do
v:Stop(0)
end
end
Is there a problem with the way I'm firing the event or is it to do with the ragdoll script as a whole?
