How do I make it so if it finds "TechModel" have the tool, then it won't execute the script again because I get duplicates sometimes when I reset? If I don't have the tool, then it passes through and gives me the tools.
I did try
if players[i] == plr.Name and plr.BackPack("tool") then return
but it doesn't sound right and doesn't make sense.
local players = {"TechModel"}
local tool = script["The Rocket"]
local car = script.LimboJimbo
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(chr)
for i = 1, #players do
if players[i] == plr.Name then
tool:Clone().Parent = plr:WaitForChild("Backpack")
LimboJimbo:Clone().Parent = plr:WaitForChild("Backpack")
end
end
end)
end)

1 comment
This is just like for owner tool only given to me.