wait(0.1)
local Playing = game.Teams.Playing
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local ForceField = player.Character.forcefield
if player.Team == Playing then
ForceField:Destroy()
end
end)
end)
COMMUNITY QUESTION
Made it so when youre on a certain team you get a forcefeild. Trying to destroy (server side)?
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1 comment
So what's your error?