wait(0.1)
local Playing = game.Teams.Playing
game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local ForceField = player.Character.forcefield
		if player.Team == Playing then
			ForceField:Destroy()
		   end
		end)
	end)

1 comment

0

So what's your error?