I was wondering what is the best way to determine if a explosion hit a character so I can differenciate if it hit a part or a person.
but I came up with using FindFirstAncestor(Player.Name) to check if it was a model or not
is there any other better way to see if it actually hit a character model
Because there's a chance that a players name could mess things up like for example if someones name was weld the script would stop there
if there was a part under weld as a child.
See what im sayin?
Rn the best way I found was to
Check if
:FindFirstAncestor is a Player.Name
Check if FindFirstAncestor is a model
check if FindFirstAncestor has a humanoid
anything else I should check for or any other better solutions?
