So , I Have 3 SpawnLocations Inside My Game , The First One I Want To Be The Main One Where Everyone Spawns , The Other 2 SpawnLocations That Are Used For Something Else And I Cant Disable Them Since It Will Break The Scripts That Is Inside Them (The 2 SpawnLocations Are Used For A Checkpoint-Like System) , When I Enter The Game It Randomly Selects One Of The 3 SpawnLocations To Spawn Me At And I Don't What That , Does Someone Have Any Solution For This ? I Literally Cannot Find Anything To Fix My Problem
For An Idea , This Is The Script Inside The "Checkpoints"
local sound = script.Parent.Parent.Parent.Sound
script.Parent.Triggered:Connect(function(plr)
sound:Play()
plr.RespawnLocation = script.Parent.Parent.Parent.Respawn
end)
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