Hi, I'm working on my game at the moment and I'm trying to make a combat system. I am trying to make it that the player goes into combat idle when punched and after x amount of time he goes back to his normal idle. I cant use a for I loop cause every time I punch the timer should restart I tried using os. clock but that won't work either does anyone has an idea?
COMMUNITY QUESTION
How can i measure time not clicked in my game?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.
