It shouldn't be in double quotation marks. Just have the time without the quotation marks, and also, wrap this in a :GetPropertyChangedSignal("ClockTime")
local Lighting = game:GetService("Lighting")
local Time = Lighting.ClockTime
local Birds = game.Workspace:FindFirstChild("Birds-chirping-sound-effect")
local Crickets = game.Workspace:FindFirstChild("Crickets")
Lighting:GetPropertyChangedSignal("ClockTime"):Connect(function()
if Time == 6.3 then
Birds:Play()
Crickets:Stop()
end
if Time == 17.5 then
Birds:Stop()
Crickets:Start()
end
end)
Also, you don't have to use else. else will run the 2nd if statement if it's not equal to 6.3.
The way I'd do this is by using more than or less than symbols because if you were to start the game at 13:00:00, the code will not run, and there'll be silence.
local Lighting = game:GetService("Lighting")
local Time = Lighting.ClockTime
local Birds = game.Workspace:FindFirstChild("Birds-chirping-sound-effect")
local Crickets = game.Workspace:FindFirstChild("Crickets")
if Time >= 6.3 and Time < 17.5 then
Birds:Play()
Crickets:Stop()
end
if Time >= 17.5 and Time < 6.3 then
Birds:Stop()
Crickets:Start()
end
= means setting a value.
== means comparing a value
You can find more relational operators here.