I have a punching script and it is supposed to deal damage and ragdoll at the same time when it touches a humanoid. The issue is the script does not ragdoll as it should, it only deals damage.
local touchconn
local Humanoid = character.Humanoid
touchconn = newslash.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Name ~= player.Name then
hit.Parent.Humanoid:TakeDamage(0.7)
Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll) --
wait(0.1)
if touchconn ~= nil then touchconn:Disconnect() end
newslash:Destroy()
end
end
end)
wait(4)
if touchconn ~= nil then touchconn:Disconnect() end
newslash:Destroy()
end)
