So here's my current script:
local DataStore = game:GetService("DataStoreService"):GetDataStore("DataStore")
game.Players.PlayerAdded:Connect(function(Player)
local Leaderstats = Instance.new("Folder")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = Player
local Clicks = Instance.new("IntValue")
Clicks.Name = "Clicks"
Clicks.Parent = Leaderstats
local Cash = Instance.new("IntValue")
Cash.Name = "Cash"
Cash.Parent = Leaderstats
local ClicksData
local CashData
local Success, ErrorMessage = pcall(function()
ClicksData = DataStore:GetAsync(Player.UserId.."-ClicksData")
CashData = DataStore:GetAsync(Player.UserId.."-CashData")
end)
if not Success then
print(ErrorMessage)
end
if ClicksData ~= nil then
Clicks.Value = ClicksData
else
Clicks.Value = 0
end
if CashData ~= nil then
Cash.Value = CashData
else
Cash.Value = 0
end
end)
game.Players.PlayerRemoving:Connect(function(Player)
pcall(function()
DataStore:SetAsync(Player.UserId.."-ClicksData", Player.leaderstats.Clicks.Value)
DataStore:SetAsync(Player.UserId.."-CashData", Player.leaderstats.Cash.Value)
end)
end)
