I've made a grid placing system and I have tried to make it so I click a button and while the amount of blocks is >= 1 I can place a block, the issue is after I place 4 - 5 blocks the placing system which is the green structure goes crazy and kinda spazzes out. In writing this I am also aware that the script below (local script) does not change the value of the amount but that isn't my issue right now. Thanks!
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlaceStructure = ReplicatedStorage:WaitForChild("PlaceStructure")
local Structures = ReplicatedStorage:WaitForChild("Structures")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local StructureFrame = script.Parent.StructureFrame
local char = player.Character or player.Character:Wait()
local HumanoidRootPart = char:WaitForChild("HumanoidRootPart")
local mouse = player:GetMouse()
local isClicked = false
local isEnabled = false
local gridSize = 2
local yBuildingOffset = 2
local maxPlacingDistance = 50
local rKeyIsPressed = false
local placingStructure = false
for _, StructureButton in pairs(StructureFrame:GetChildren()) do
if StructureButton:IsA("TextButton") then
StructureButton.MouseButton1Up:Connect(function()
local Amount = Structures:FindFirstChild(StructureButton.Name):FindFirstChild("Amount").Value
if isEnabled == false and Amount >= 1 then
isEnabled = true
while isEnabled == true do
wait(1)
StructureFrame.Visible = true
local yOrientation = 5
local goodToPlace = false
local placedStructure
if placingStructure == false then
placingStructure = true
local clientStructure = Structures:FindFirstChild(StructureButton.Name):Clone()
clientStructure.BrickColor = BrickColor.new("Forest green")
clientStructure.Material = "Neon"
clientStructure.CanCollide = false
clientStructure.Parent = game.Workspace
local startingCFrame = CFrame.new(0, -2, -15)
clientStructure.CFrame = HumanoidRootPart.CFrame:ToWorldSpace(startingCFrame)
RunService.RenderStepped:Connect(function()
local mouseRay = mouse.UnitRay
local castRay = Ray.new(mouseRay.Origin, mouseRay.Direction * 1000)
local ignoreList = {clientStructure, char}
local hit, position = workspace:FindPartOnRayWithIgnoreList(castRay, ignoreList)
if hit and (hit:IsA("Part")) and (HumanoidRootPart.Position - clientStructure.Position).magnitude < maxPlacingDistance then
goodToPlace = true
clientStructure.BrickColor = BrickColor.new("Forest green")
else
goodToPlace = false
clientStructure.BrickColor = BrickColor.new("Crimson")
end
local newAnglesCFrame = CFrame.Angles(0, math.rad(yOrientation), 0)
local newCFrame = CFrame.new(math.floor(position.X / gridSize) * gridSize, math.floor(position.Y / gridSize) * gridSize + yBuildingOffset, math.floor(position.Z / gridSize) * gridSize)
clientStructure.CFrame = newCFrame
end)
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
rKeyIsPressed = true
local rotationSpeed = 0
while rKeyIsPressed do
wait()
if placingStructure == true then
yOrientation = yOrientation + rotationSpeed
end
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
rKeyIsPressed = false
end
end)
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if isClicked == false then
isClicked = true
if placingStructure == true then
if goodToPlace == true then
local StructureCFrame = clientStructure.CFrame
placedStructure = PlaceStructure:InvokeServer(clientStructure.Name, StructureCFrame)
Amount -= 1
if placedStructure == true then
placingStructure = false
clientStructure:Destroy()
StructureFrame.Visible = true
end
end
end
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
isClicked = false
end
end)
end
end
else
isEnabled = false
end
end)
end
end

2 comments
can you post an image or a video in a website and send it here?
https://streamable.com/cnsesp here is a video, look at the end