Basically, once the players touch thhis part, it will teleport them to a random place. Problem is, that most of the time the places are invalid or closed. So, how can I make it so that if the math.random place is considered a valid place?
Script:
local telePart = script.Parent
local TeleportService = game:GetService('TeleportService')
while wait(5) do
local function otherGame(otherPart)
local placeID = game.Workspace.PlaceValue.Value
local player = game.Players:FindFirstChild(otherPart.Parent.Name)
if player then
local placetp = TeleportService:Teleport(placeID, player)
end
end
telePart.Touched:Connect(otherGame)
end
