I want to make a certain hat accessory on players transparency = 0 even if the camera is zoomed in. I've tried just finding the accessory on the player and changing the handle (which is the mesh) transparency to 0 if it is 1 but that didn't work, I'm completely stumped on how to do this so could someone tell me where to start?

6 comments

0

do you want it to be transparent for everyone?

0

so if you look at someone else you will see that their hat is transparent

0

or do you want it to be transparent for just the player?

0

For everyone, if possible specifically a certain decal located in the hat

0

well you could have a player added function, find ttheir name, find the child in workspace with taht name, get the specific hat u want to remove find the handle and set the transparency to 0

0

Ok, but how do I override the original camera control that sets the clients characters transparency to 1 when the camera is zoomed in though? It would have to set the hats transparency back to 0 every time it does that but how do I tell it to set it back to 0