What I'm try to do is, when player press an object, the object will be destroyed and 2 tools in replicated storage will be given to player who press the object, but somehow, the output say the same thing as the title, Here is the SERVER SCRIPT:
local GrassTool = game:GetService("ReplicatedStorage").Storage.Tools.Grass:Clone()
local LogTool = game:GetService("ReplicatedStorage").Storage.Tools.Log:Clone()
local Tree = script.Parent.Parent
local ObtainedFolder = game:GetService("ReplicatedStorage").Storage.ObtainedObject
local HealthBar = game:GetService("ReplicatedStorage").Storage.Gui.NormalTree.TreeHealthGui:Clone()
function giveGear(player)
LogTool.Parent = player.Backpack
GrassTool.Parent = player.Backpack
end
function onClick(Clicker)
HealthBar.Parent = Clicker.PlayerGui
HealthBar.Enabled = true
Tree.Health.Value -= 1
if Tree.Health.Value == 0 then
giveGear()
HealthBar.Enabled = false
HealthBar:Destroy()
else
--Nothing
end
end
script.Parent.MouseClick:Connect(onClick)
Any help would be appreciated!

2 comments
Thanks
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