I tried to change the animation while pressing something but it doesn't change when the other animation is running.
I am making a separate run and walk animation, This is my script insidethe "Animate" script from the character:
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local pose = "Standing"
local userinput = game:GetService("UserInputService")
local walkorrun = "http://www.roblox.com/asset/?id=7385075929"
userinput.InputBegan:Connect(function(input, gameprocess)
if not gameprocess then
if input.KeyCode == Enum.KeyCode.LeftShift then
local Player = game.Players.LocalPlayer
local AnimationTracks = Player.Character.Humanoid:GetPlayingAnimationTracks()-- I am trying to stop the old animation while moving here
for i, v in pairs(AnimationTracks) do
v:Stop()
end
local animation = Humanoid:LoadAnimation(script.run.WalkAnim)
animation:Stop()
animation:Destroy()
script.run.WalkAnim.AnimationId = "rbxassetid://7386449647" -- changing the animation here
print("RUNNING")
end
end
end)
userinput.InputEnded:Connect(function(input, gameprocess)
if not gameprocess then
if input.KeyCode == Enum.KeyCode.LeftShift then
local Player = game.Players.LocalPlayer
local AnimationTracks = Player.Character.Humanoid:GetPlayingAnimationTracks()
for i, v in pairs(AnimationTracks) do
v:Stop()
end
local animation = Humanoid:LoadAnimation(script.run.WalkAnim)
animation:Stop()
animation:Destroy()
script.run.WalkAnim.AnimationId = "rbxassetid://7385075929"-- changing the animation here
print("WALKING")
end
end
end)
local userNoUpdateOnLoopSuccess, userNoUpdateOnLoopValue = pcall(function() return UserSettings():IsUserFeatureEnabled("UserNoUpdateOnLoop") end)
local userNoUpdateOnLoop = userNoUpdateOnLoopSuccess and userNoUpdateOnLoopValue
local userEmoteToRunThresholdChange do
local success, value = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserEmoteToRunThresholdChange")
end)
userEmoteToRunThresholdChange = success and value
end
local userPlayEmoteByIdAnimTrackReturn do
local success, value = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserPlayEmoteByIdAnimTrackReturn2")
end)
userPlayEmoteByIdAnimTrackReturn = success and value
end
local AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
local HumanoidHipHeight = 2
local EMOTE_TRANSITION_TIME = 0.1
local currentAnim = ""
local currentAnimInstance = nil
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0
local runAnimTrack = nil
local runAnimKeyframeHandler = nil
local PreloadedAnims = {}
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=7332952929", weight = 10 }
},
run = {
{ id = walkorrun, weight = 10 }
If you dont still quite understand here's a video: https://gyazo.com/1274c097fc380f06286ab7939701e591
The whole time I was pressing shift after i moved my character, as you can see my character just froze after I pressed shift. That is my problem, by the way I had no errors during the video in the output.

2 comments
the vid doesnt even work
Sorry Im gonna try to fix it later