game.Players.PlayerAdded:Connect(function(player)
local plrname = player.Name
local humanoid = game.Workspace:WaitForChild(plrname)
local hum = humanoid:WaitForChild("Humanoid")
local function onCharacterAdded(character)
end
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
-- my code --
end
end)
I tried using this but it only works once

1 comment
aight tar