title says it all i already have most the script wrote down
local pfs = game:GetService("PathfindingService")
local human = game.Players.LocalPlayer:WaitForChild("Humanoid")
local torso = game.Players.LocalPlayer:WaitForChild("Torso")
local path = pfs:CreatePath()
path:ComputeAsync(torso.Position, waiting for end part)
local waypoints = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success then
end
for i,waypoint in pairs(waypoints) do
if waypoint.Action == Enum.PathWaypointAction.Jump then
human:ChangeState(Enum.HumanoidStateType.Jumping)
end
human:MoveTo(waypoint.Position)
human.MoveToFinished:Wait(2)
end
human:MoveTo(game.Workspace.put ending part here)
again its not done but i need too know how to make it goto the nearest part
