I copied the "Animate" local script and pasted it into the startercharacterscripts. I wanted to have an animation where the run and walk animations are different, so I did this. By the way I am using r15, r15 uses the "run" animation.
Script:
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local pose = "Standing"
local userinput = game:GetService("UserInputService")
walkorrun = nil
userinput.InputBegan:Connect(function(input, gameprocess)
if not gameprocess then
if not input.KeyCode == Enum.KeyCode.LeftShift then
walkorrun = "http://www.roblox.com/asset/?id=7332952929"
script.run.RunAnim.AnimationId = "rbxassetid://7332952929"
end
if input.KeyCode == Enum.KeyCode.LeftShift then
walkorrun = "http://www.roblox.com/asset/?id=7379382873"
script.run.RunAnim.AnimationId = "rbxassetid://7379382873"
end
end
end)
local userNoUpdateOnLoopSuccess, userNoUpdateOnLoopValue = pcall(function() return UserSettings():IsUserFeatureEnabled("UserNoUpdateOnLoop") end)
local userNoUpdateOnLoop = userNoUpdateOnLoopSuccess and userNoUpdateOnLoopValue
local userEmoteToRunThresholdChange do
local success, value = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserEmoteToRunThresholdChange")
end)
userEmoteToRunThresholdChange = success and value
end
local userPlayEmoteByIdAnimTrackReturn do
local success, value = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserPlayEmoteByIdAnimTrackReturn2")
end)
userPlayEmoteByIdAnimTrackReturn = success and value
end
local AnimationSpeedDampeningObject = script:FindFirstChild("ScaleDampeningPercent")
local HumanoidHipHeight = 2
local EMOTE_TRANSITION_TIME = 0.1
local currentAnim = ""
local currentAnimInstance = nil
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0
local runAnimTrack = nil
local runAnimKeyframeHandler = nil
local PreloadedAnims = {}
local animTable = {}
local animNames = {
idle = {
{ id = "http://www.roblox.com/asset/?id=507766666", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=507766951", weight = 1 },
{ id = "http://www.roblox.com/asset/?id=507766388", weight = 9 }
},
walk = {
{ id = "http://www.roblox.com/asset/?id=7332952929", weight = 10 }
},
run = {
{ id = walkorrun, weight = 10 } -- I put the "walkorrun" variable here
},
The problem is it's not working, the animation is not applying and the legs of my character just freezes. Is there another way to do this?

2 comments
nahh, still doesn't fix it
It works for me lol