wait(0.01)
local enabled = true
Player = game.Players.LocalPlayer
character = Player.Character
mouse = Player:GetMouse()
run = game:GetService("RunService")
RS = Player.Character.Torso["Right Shoulder"]
LS = Player.Character.Torso["Left Shoulder"]
function onKeyDown(key)
key = key:lower()
if key == "x" then
for i = 1,5 do
RS.C0 = RS.C0 *CFrame.Angles(0, 0, 0.5)
wait()
end
for i = 1,5 do
RS.C0 = RS.C0 *CFrame.Angles(0, 0, -0.5)
wait()
end
for i = 1,5 do
LS.C0 = LS.C0 *CFrame.Angles(0, 0, -0.5)
wait()
end
for i = 1,5 do
LS.C0 = LS.C0 *CFrame.Angles(0, 0, 0.5)
wait()
end
script.Parent.Touched:connect(function(hit)
if hit.Parent:IsA("Model") then
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
hit.Parent["Humanoid"].Health = hit.Parent["Humanoid"].Health - 5
end
end
end)
end
end
mouse.KeyDown:connect(onKeyDown)
Touched is not a valid member of Backpack

1 comment
I'm trying to make a punching script,so you can imagine what i want.