Ok so I made this script that gives you a helmet if a bool value is set to true. But the problem is even when I set the bool value to false and reset my character it still gives me the sigil helm. I've been trying to find ways to prevent this but I haven't been able to. Here is my code:
function makemotor(parent, p0, p1, c0, c1)
local wel = Instance.new("Motor6D")
wel.Part0 = p0
wel.Part1 = p1
wel.C0 = c0
if c1 ~= nil then
wel.C1 = c1
end
wel.Parent = parent
return wel
end
cf = CFrame.new
ang = CFrame.Angles
rd = math.rad
rd2 = math.random
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(chr)
chr.Archivable = true
local human = chr["Humanoid"]
local head = chr["Head"]
local human = chr["Humanoid"]
local torso = chr["Torso"]
local rightarm = chr["Right Arm"]
local leftarm = chr["Left Arm"]
local rightleg = chr["Right Leg"]
local leftleg = chr["Left Leg"]
local data = plr:WaitForChild("Data")
local SigilHelm = data:WaitForChild("SigilHelm")
local Stand = chr:WaitForChild("Stand") -- Waiting for the stand
if SigilHelm.Value == true then
local helmet = game.ServerStorage.SigilHelm:Clone()
helmet.Parent = chr
makemotor(head, head, helmet, ang(rd(0), rd(0), rd(0)) * cf(0, 0.4, 0.2), ang(0, 0, 0))
chr.Humanoid.MaxHealth = chr.Humanoid.MaxHealth * 1.3
chr.Humanoid.Health = chr.Humanoid.MaxHealth
for _, n in pairs(chr:GetChildren()) do
if n.ClassName == "Accessory" or n.ClassName == "Hat" then
n:Destroy()
end
end
end
end)
end)
