wait(0.01)
local enabled = true
Player = game.Players.LocalPlayer
character = Player.Character
mouse = Player:GetMouse()
run = game:GetService("RunService")
RS = Player.Character.Torso["Right Shoulder"]
LS = Player.Character.Torso["Left Shoulder"]
function onKeyDown(key)
key = key:lower()
if key == "x" then
for i = 1,5 do
RS.C0 = RS.C0 *CFrame.Angles(0, 0, 0.5)
wait()
end
for i = 1,5 do
RS.C0 = RS.C0 *CFrame.Angles(0, 0, -0.5)
wait()
end
for i = 1,5 do
LS.C0 = LS.C0 *CFrame.Angles(0, 0, -0.5)
wait()
end
for i = 1,5 do
LS.C0 = LS.C0 *CFrame.Angles(0, 0, 0.5)
wait()
end
end
end
mouse.KeyDown:connect(onKeyDown)
How do i add damage so that when the fist touch someone they get 5% percent of damage?

1 comment
What do you mean by 5% damage? Do you mean like they get damaged by 5 points, or 5% of their health is gone?