Hello, I made a pet and I would like for one part of the pet to rotate on the client, so that the rotation doesn't lag.
However, for some reason, it seems that it makes the whole pet model rotate, on the server only. On the client, it works perfectly. This is the server sided pet follow script
local pet = workspace:WaitForChild("FlyingEmojiTemplate")
local runService = game:GetService("RunService")
local remoteEvent = game.ReplicatedStorage:WaitForChild("turnFan")
function givePet(player)
wait(5)
if player then
local character = player.Character
if character then
local humRootPart = character.HumanoidRootPart
local newPet = pet:Clone()
newPet.Name = "FlyingEmoji"
newPet.Parent = game.Workspace
local head = newPet.HeadEmoji
local heliCopter = newPet.HeliCopter
local sunGlasses = newPet.SunGlasses
head.Anchored = false
head:SetNetworkOwner(player)
heliCopter:SetNetworkOwner(player)
sunGlasses:SetNetworkOwner(player)
newPet.Parent = character
remoteEvent:FireAllClients(heliCopter)
local bodyPos = Instance.new("BodyPosition", head)
bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
local bodyGyro = Instance.new("BodyGyro", head)
bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
local rv = bodyGyro.CFrame.rightVector
runService.Stepped:Connect(function()
bodyPos.Position = humRootPart.Position + Vector3.new(1, 1, 2)
bodyGyro.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(90), 0)
end)
end
end
end
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
givePet(player)
end)
end)
This is a localscript inside replicated First
local runService = game:GetService("RunService")
local remoteEvent = game.ReplicatedStorage:WaitForChild("turnFan")
remoteEvent.OnClientEvent:Connect(function(part)
runService.Stepped:Connect(function()
part.Orientation = part.Orientation + Vector3.new(0, 5, 0)
end)
end)
The rotating Part is welded to the pet model.

5 comments
When firing to all clients it happens at the same time on every client, so it looks like its happening on the server.
Do other's pets rotate on your side?
I don't think thats the case, https://gyazo.com/a55e6bf7e537dfa2dd9ce221d987ac4d
this is what other player's see https://gyazo.com/9c9f4dc20e81aaa9310bb399c806f887
If i stop the rotation, everything works fine https://gyazo.com/500da516ac986d39cc0e7cf46c27f64b