I'm not sure why, but this script doesn't seem to work for me. It's a server script. Any help on what I'm doing wrong would be greatly appreciated.
for _, player in pairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer then
--code
local newprox = Instance.new("ProximityPrompt")
player.CharacterAdded:wait()
newprox.Parent = player.Character:WaitForChild("HumanoidRootPart")
--code end
end

1 comment
You can't get the LocalPlayer on the server