Hello!
I've been messing around with FastCast (google it) and I'm not quite sure how to find an ActiveCaster's cosmeticbullet. I need to destroy it when the CastTerminating event runs. I'm essentially asking how to find an activecaster's cosmetic bullet..
caster.CastTerminating:Connect(function(caster)
--provider:ReturnPart(i need to get the cosmetic bullet and put it here)
end)
