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COMMUNITY QUESTION

How do I find an ActiveCaster's cosmetic bullet?

Hello!

I've been messing around with FastCast (google it) and I'm not quite sure how to find an ActiveCaster's cosmeticbullet. I need to destroy it when the CastTerminating event runs. I'm essentially asking how to find an activecaster's cosmetic bullet..

caster.CastTerminating:Connect(function(caster)
	--provider:ReturnPart(i need to get the cosmetic bullet and put it here)
end)

1 answer

I figured it out, turns out the cosmetic bullet is hidden in the activecaster's RayInfo!

caster.CastTerminating:Connect(function(caster)
	provider:ReturnPart(caster.RayInfo.CosmeticBulletObject)
end)

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