I'm trying to make it when the player dies , and that player has a tool when a part will tp to them when they die, which will be left on the ground for another player to see and get the tool from this part.
Here is what i have got
local function preparePlayer(player, whichSpawn) --Start of function
---There is stuff here
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()--When player dies plays function
--code im having problem with
if player.Backpack:FindFirstChild("Peace1")
or player.Character:FindFirstChild("Peace1")
then
local Peaces = ServerStorage:WaitForChild("Peaces")
local part = Peaces.Peaceone:Clone()
local charpo = character.HumanoidRootPart
part.Parent = workspace
part.Handle.CFrame = character.HumanoidRootPart.CFrame
part.Anchored = false
print("Dropped Peace")
end
player.RespawnLocation = lobbySpawn --sets respawn stuff
respawnPlayerInLobby(player)
removeActivePlayer(player)
end)
end
