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✓ ANSWER ACCEPTED

How to display all of the Billboard Gui's and not just one?

local display = dice.RI.numdisplay and dice.RII.numdisplay and dice.WI.numdisplay and dice.WII.numdisplay and dice.WIII.numdisplay and dice.WIV.numdisplay and dice.WV.numdisplay and dice.WVI.numdisplay

Whenever I roll my dice, only dice WVI displays its billboard gui, how do I make them all show their billboard gui?

full script if you want to know:

local ts = game:GetService("TweenService")
local p1 = script.Parent.Parent.rollmove.RI
local p2 = script.Parent.Parent.rollmove.RII
local box = script.Parent.Parent.rollmove.Box
local click = script.Parent.ClickDetector
local dicee = script.Parent.Parent.rollmove.dice:GetChildren()
local dice = script.Parent.Parent.rollmove.dice
local dicenum = #dicee
local display = dice.RI.numdisplay and dice.RII.numdisplay and dice.WI.numdisplay and dice.WII.numdisplay and dice.WIII.numdisplay and dice.WIV.numdisplay and dice.WV.numdisplay and dice.WVI.numdisplay

for i = 1,dicenum do
	local diceget = dicee[i]
	diceget.Anchored = true
end
local default_dist = script.Parent.ClickDetector.MaxActivationDistance
script.Parent.ClickDetector.MouseClick:Connect(function(player)
	game.ReplicatedStorage.Roll:FireAllClients()
	script.Parent.ClickDetector.MaxActivationDistance = 0
	script.Parent.SurfaceGui.Rolling.Visible = true
	script.Parent.SurfaceGui.Roll.Visible = false

	wait()
	local function moveItem(item, wp)
		local ti = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
		local tween = ts:Create(item, ti, { Position = wp.Position})
		tween:Play()
		wait(2)
	end
	local function moveItems(item, wp)
		local ti = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
		local tween = ts:Create(item, ti, { Position = wp.Position})
		tween:Play()
		wait(0.1)
	end
	for i = 1,dicenum do
		local diceget = dicee[i]
		moveItems(diceget, p1)
	end
	moveItem(box, p1)
	for i = 1,dicenum do
		local diceget = dicee[i]
		diceget.Transparency = 1
		moveItems(diceget, p2)
	end
	moveItem(box, p2)
	box.Orientation = Vector3.new(0,180,180)
	for i = 1,dicenum do
		local diceget = dicee[i]
		diceget.Transparency = 0
		diceget.Anchored = false
	end
	display.Enabled = true
	wait(6)
	for i = 1,dicenum do
		local diceget = dicee[i]
		diceget.Anchored = true
		diceget.Transparency = 1
		moveItems(diceget, p1)
		display.Enabled = false
	end
	moveItem(box,p1)
	box.Orientation = Vector3.new(0,0,0)
	script.Parent.SurfaceGui.Rolling.Visible = false
	script.Parent.SurfaceGui.Roll.Visible = true
    script.Parent.ClickDetector.MaxActivationDistance = default_dist	
end)

1 answer

✓ Accepted answer

Well hello again! You could use a for loop to go though each of the guis one by one.

Heres a code you could use!

for i,dicenum do 
  local diceget = dicee[i]
  local display = diceget.numdisplay
  -- do whatever you need to get display on to the billboardgui.
  wait(3)
end

you see you assigned multiple values to just 1 variable so it will randomly pick 1 value and just display it!

Hope this helped!

Any questions? Just ask!

6 comments

0

Very helpful!

0

Thanks!

0

Just to add more info: When assigning more values into one variable, this will get the last value of the variable and it won't actually get the rest.  I don't know for certain why it does that i'd assume, it get's the last value of x because of the logical operators, since it checks to see if the previous values were true which gets the bool values, then it gets the last value

0

It wouldn't randomly choose 1 variable, it would get the last value. It would only pick a random variable if all of the objects were named the exact same thing, cause the script wouldn't know which one to choose.

1

oh ok thanks for the info

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