how to fix this
function Spawne()
if script.Parent.Parent.Parent.Parent.car.Frame.Buy.Text == "Sold" then
local Player = game.Players.LocalPlayer
local clone = game.Workspace.Cars["Bugatti Chiron"]:Clone()
clone.Parent = game.Workspace
clone:MoveTo(Player.Character.Head.Position + Vector3.new(0, 0, 5))
end
end
script.Parent.MouseButton1Down:connect(Spawne)

10 comments
the car is falling oujt when spawned
can collide = true didnt work
Mybe it's getting flung in some way..?
i tried it on 2 cars both were super cars and also i tried on one normal car like the bloxburg one
are you sure it has nothing to do with the car?
idk
Is the code in a normal script or in a localscript? It's important this to be in a "normal" Script, so other players see the car or the scripts in the car works as intended
ok im gonna check
im using a gui Button to spawn it so it dosent work in a local script
the seat dosent work on the bloxburg car too if you spawn it