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COMMUNITY QUESTION

When i shoot on sky or nil i get error and i cant anymore shoot lone 61 How to fix?

local gun = script.Parent
local runService = game:GetService('RunService')
local replicatedStorage = game:GetService('ReplicatedStorage')
local player = game:GetService('Players')

local viewModel = replicatedStorage:WaitForChild('MainGame'):WaitForChild('Guns'):WaitForChild('Pistol'):Clone()
local camera = workspace.CurrentCamera
local player = player.LocalPlayer
local mouse = player:GetMouse()
local character = player.Character or player.CharacterAdded:Wait()
local h = character:WaitForChild('Humanoid') or character:FindFirstChild('Humanoid') or nil
viewModel.Parent = replicatedStorage.UnequippedGuns

local config = require(viewModel:WaitForChild('Config'))

local cf = CFrame.new()

local sinSpeed = 2.5
local sinSize = 3
local cosSpeed = 4
local cosSize = 4
local recoilSpeed = 8
local recoilSize = .5


local equipConnection

local shoot_Cooldown = false

local animations = {
	['Hold'] = viewModel.AnimationController.Animator:LoadAnimation(viewModel.Animations.Hold);
}

if h ~= nil then
	animations['CharacterHold'] = h:LoadAnimation(viewModel.CharacterAnimations.Hold);
end

cf = config.Offset_From_Camera

function positionModel()
	if player.character then
		viewModel:SetPrimaryPartCFrame(camera.CFrame*cf)
		local sin = math.sin(time() * sinSpeed)/sinSize
		local cos = math.cos(time() * cosSpeed)/cosSize	
		if player.character.Humanoid.MoveDirection.Magnitude > 0 then
			cf = cf:Lerp(CFrame.new(config.Offset_From_Camera.X+sin, config.Offset_From_Camera.Y+cos,config.Offset_From_Camera.Z),.2)	
		else
			cf = cf:Lerp(config.Offset_From_Camera,0.2)
		end
	end
end

function shoot(target)
	if not shoot_Cooldown then       
		shoot_Cooldown = true
		if player.Character:FindFirstChild(script.Parent.Name) then
			local sin = math.sin(time() * recoilSpeed)/recoilSize
			cf = cf:Lerp(CFrame.new(config.Offset_From_Camera.X, config.Offset_From_Camera.Y,config.Offset_From_Camera.Z+sin),.2)
			viewModel.Shoot:Play()
		end
		if target.Parent:FindFirstChild('Humanoid') then
			replicatedStorage['MainGame']['Remotes']['Shoot']:FireServer(mouse.Target, gun.Name)
		end
		wait(config.CoolDown_Between_Each_Click)
		shoot_Cooldown = false
	end
end

gun.Activated:Connect(function()
	shoot(mouse.Target)
end) 
local function equip()
	if not gun and viewModel then return end
	for _, part in pairs(gun:GetChildren()) do
		if part:IsA('BasePart') or part:IsA('UnionOperation') then
			part.Transparency = 1
		end
	end
	viewModel.Parent = camera
	animations['Hold']:Play()
	if h ~= nil then
		animations['CharacterHold']:Play()
	end
	equipConnection = runService.RenderStepped:Connect(function()
		if player.Character.Humanoid.Health > 0 then
			positionModel()
		end
	end)
end

local function unequip()
	if not gun then return end
	equipConnection:Disconnect()
	viewModel.Parent = replicatedStorage.UnequippedGuns
	if h ~= nil then
		animations['CharacterHold']:Stop()
	end
end

gun.Equipped:Connect(function()
	mouse.Icon = "http://www.roblox.com/asset?id=7269154410"
	equip()
end)

gun.Unequipped:Connect(function()
	unequip()
end)

1 answer

function shoot(target)
    if not shoot_Cooldown and Target ~= nil then       
        shoot_Cooldown = true
        if player.Character:FindFirstChild(script.Parent.Name) then
            local sin = math.sin(time() * recoilSpeed)/recoilSize
            cf = cf:Lerp(CFrame.new(config.Offset_From_Camera.X, config.Offset_From_Camera.Y,config.Offset_From_Camera.Z+sin),.2)
            viewModel.Shoot:Play()
        end
        if target.Parent:FindFirstChild('Humanoid') then
            replicatedStorage['MainGame']['Remotes']['Shoot']:FireServer(mouse.Target, gun.Name)
        end
        wait(config.CoolDown_Between_Each_Click)
        shoot_Cooldown = false
    end
end

sky is nil in roblox

2 comments

0

its not work

0

Have you seen kiref81's questions? He's reposted this about 8 times. It's probably gonna get taken down for duplicate again.

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