So i'm trying to make a digimon game. And the levels reset whenever the player resets, or gets killed. The player's level is inside a gui. here the code:
while true do
Lvlval = script.Parent.Lvl.Value
wait(2)
hum = script.Parent.Parent.Parent.Parent:GetCharacterFromPlayer()
if hum.Humanoid.Health >= 1 then
wait(5)
script.Parent.Lvl = Lvlval
end
end
So I give 5 seconds for the player to respawn, then the script has to change their level back to what it was before they died, or reset. I need a answer quick!
