a part collides with another and everything prints out well restart a few times and gettouchingparts stops working at all i dont think theres a need of the source as its a heartbeat check any other way to check intersecting parts? .Touched event wont work
COMMUNITY QUESTION
Get touching parts not working after a few restarts?
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:GetTouchingParts() don't work when a parts collisions are off (I believe)
it doesnt but the collisions are on, it just GENERALLY doesnt work if i restart the game (press play again in studio) a few times
Perhaps you are running these collision tests too early, which can cause some restarts to not work as it begins before you can get a view of what happens. Perhaps try and add a wait timer before the collisions are printed to see if that's what's causing the problem, and then you can go onto figuring out what is causing the problem if that is indeed the issue
did that nothing changed at all, made it start only when allowed to, same result. is it just an engine glitch that ISNT fixable? if it is ill have to take more time for another way of doing that that wont glitch