i know why this is happening its because the player respawns before the time checks if i set wait to 1 second it works fine i need it at 30 how do i work around this
while player.Character.Humanoid.Health > 0 do
if player.Character.Humanoid.Health == 0 then
break
end
game:GetService("Chat"):Chat(player.Character.Head, Strings[math.random(1, #Strings)])
wait(30)
end
