so me and my friend are making a game and i'm working on a health bar. and I dont know how to change the zindex of a gui specifically when your hp reaches a certain point. Thanks for looking at this post
COMMUNITY QUESTION
How to make a gui zindex change when your hp reaches a certain point?
1 answer
You can do this with a local script:
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:FindFirstChild("Humanoid") or char:WaitForChild("Humanoid")
local gui = THE PATH TO THE GUI YOU WANNA CHANGE THE ZINDEX OF
local hp_required = THE CERTAIN HP TO TRIGGER THE CHANGE
local zindex = THE ZINDEX YOU WANT TO CHANGE IT TO
local default_zindex = THE DEFAULT ZINDEX
humanoid:GetPropertyChangedSignal("Health"):Connect(function()
if humanoid.Health <= hp_required then
gui.Zindex = zindex
else
gui.Zindex = default_zindex
end
end)
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