I decided to change the idea, to making it so there is a circle where you enter it and it teleports you.
My seat script :
local seats = workspace.Seats.One
local teleportService = game:GetService("TeleportService")
local num = 0
local playersInSeats = {}
local countdown = false
-- remove the prints if you'd like
local function countDown()
if not countdown then
countdown = true
print("Start countdown")
playersInSeats = {}
for i = 5,1,-1 do
if num < 1 then break end -- if everyone gets off, reset timer
if num == #seats:GetChildren() then break end -- if seats are full, teleport
wait(1)
end
if num >= 1 then -- change this to minimum number of players
print("Start game")
local serverCode = teleportService:ReserveServer(game.PlaceId) -- change game.PlaceId to the place id
for _,seat in pairs(seats:GetChildren()) do
if seat.Occupant then
local plr = game.Players:GetPlayerFromCharacter(seat.Occupant.Parent) -- occupant is the humanoid, hence why
table.insert(playersInSeats,plr)
end
end
for _,plr in pairs(playersInSeats) do -- can remove this if you like, it was to debug
print(plr)
end
teleportService:TeleportToPrivateServer(game.PlaceId,serverCode,playersInSeats) -- change game.PlaceId to the place id
countdown = false
else
countdown = false
end
end
end
for _,seat in pairs(seats:GetChildren()) do
if seat:IsA("Seat") then
seat:GetPropertyChangedSignal("Occupant"):connect(function()
if seat.Occupant ~= nil then
num = num + 1
countDown()
else
num = num - 1
end
end)
end
end
