So what I'm trying to do is make a idle anim and walking anim for a sword and it changes whenever you wield it, but im having trouble switching between when its idle or walking
my script so far
local tool = script.Parent
local Handle = tool:WaitForChild("Handle")
local Equip = tool:WaitForChild("Equip")
local Unequip = tool:WaitForChild("Unequip")
local Slash = tool:WaitForChild("Slash")
local Idle = script:WaitForChild("KatanaIdle")
local otherAnim = script:WaitForChild("KatanaOther")
Equip.OnServerEvent:Connect(function(Player)
local Character = Player.Character
local Humanoid = Character:WaitForChild("Humanoid")
local Animate = Character:WaitForChild("Animate")
local toolnone = Animate:WaitForChild("toolnone")
local toolnoneAnim = toolnone:WaitForChild("ToolNoneAnim")
local regAnim = toolnoneAnim.AnimationId
Player.Character.Humanoid.Running:Connect(function(speed)
if speed == 0 then
toolnoneAnim.AnimationId = Idle.AnimationId
elseif speed > 0 then
toolnoneAnim.AnimationId = otherAnim.AnimationId
end
end)
end)
