local jumpscareModule = require(game.ReplicatedStorage:WaitForChild("Modules"):WaitForChild("Jumpscare Manager"))
local debounces = { }
local Players = game:GetService("Players")

script.Parent.Touched:connect(function(hit)
	local player = game.Players:GetPlayerFromCharacter(hit.Parent)
	
	if debounces[player] then
		return
	end

	debounces[player] = true
		jumpscareModule.Jumpscare(player)
	wait(4)
	debounces[player] = nil
	end)