local DataStoreService = game:GetService("DataStoreService")
local MyDataStore = DataStoreService:GetDataStore("Data")
game.Players.PlayerAdded:Connect(function(player)
local values = Instance.new("Folder")
values.Name = "Values"
values.Parent = player
local Level = Instance.new("IntValue")
Level.Name = "Level"
Level.Parent = values
local Race = Instance.new("IntValue")
Race.Name = "Race"
Race.Parent = values
local Race1 = Instance.new("Folder")
Race1.Name = "Hollow"
Race1.Parent = Race
local Race2 = Instance.new("Folder")
Race2.Name = "SoulReaper"
Race2.Parent = Race
local Shikai = Instance.new("IntValue")
Shikai.Name = "Shikai"
Shikai.Parent = Race2
local Bankai = Instance.new("BoolValue")
Bankai.Name = "Bankai"
Bankai.Parent = Shikai
local RaceSub1 = Instance.new("Folder")
RaceSub1.Name = "Arrancar"
RaceSub1.Parent = Race1
local RaceSub2 = Instance.new("Folder")
RaceSub2.Name = "VastoLorde"
RaceSub2.Parent = Race1
local RaceSub3 = Instance.new("Folder")
RaceSub3.Name = "Adjuchas"
RaceSub3.Parent = Race1
local RaceVar1 = Instance.new("IntValue")
RaceVar1.Name = "HollowVariant"
RaceVar1.Parent = Race1
local RaceSubVar = Instance.new("IntValue")
RaceSubVar.Name = "ArranVar"
RaceSubVar.Parent = RaceSub1
local Res = Instance.new("IntValue")
Res.Name = "Resurrection"
Res.Parent = RaceSub1
local ArTypes = Instance.new("Folder")
ArTypes.Name = "Types"
ArTypes.Parent = RaceSub1
local ArType1 = Instance.new("BoolValue")
ArType1.Name = "Adjuscar"
ArType1.Parent = ArTypes
local ArType2 = Instance.new("BoolValue")
ArType2.Name = "Menoscar"
ArType2.Parent = ArTypes
local ArType3 = Instance.new("BoolValue")
ArType3.Name = "Vastoscar"
ArType3.Parent = ArTypes
local VastoVar = Instance.new("IntValue")
VastoVar.Name = "VastoVar"
VastoVar.Parent = RaceSub2
local AdjuVar = Instance.new("IntValue")
AdjuVar.Name = "Adjuvar"
AdjuVar.Parent = RaceSub3
local PlayerUserID = "Player_"..player.UserId
--Load Data
local data
local success, errormessage = pcall(function()
data = MyDataStore:GetAsync(PlayerUserID)
end)
if success then
if data then
print("Loading Player Data")
Race.Value = data.Race
Level.Value = data.Level
Shikai.Value = data.Shikai
Bankai.Value = data.Bankai
RaceVar1.Value = data.Value
RaceSubVar.Value = data.RaceSubVar
Res.Value = data.Res
ArType2.Value = data.ArType2
ArType1.Value = data.ArType1
ArType3.Value = data.ArType3
VastoVar.Value = data.VastoVar
AdjuVar.Value = data.AdjuVar
else
print("Player Has No Data")
end
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local PlayerUserID = "Player_"..player.UserId
local data = {
Race = player.Values.Race;
Level = player.Values.Level;
Shikai = player.Values.Race.SoulReaper.Shikai;
Bankai = player.Values.Race.SoulReaper.Shikai.Bankai;
RaceVar1 = player.Values.Race.Hollow.HollowVariant;
RaceSubVar = player.Values.Race.Hollow.Arrancar.ArranVar;
Res = player.Values.Race.Hollow.Arrancar.Resurrection;
ArType1 = player.Values.Race.Hollow.Arrancar.Types.Adjuscar;
ArType2 = player.Values.Race.Hollow.Arrancar.Types.Menoscar;
ArType3 = player.Values.Race.Hollow.Arrancar.Types.Vastoscar;
VastoVar = player.Values.Race.Hollow.VastoLorde.VastoVar;
AdjuVar = player.Values.Race.Hollow.Adjuchas.Adjuvar
}
local success, errormessage = pcall(function()
MyDataStore:SetAsync(PlayerUserID, game:GetService("HttpService"):JSONEncode(data))
end)
if success then
print("Data Archived")
else
print("Data Corrupted")
warn(errormessage)
end
end)
the script is not long its just there is a lot of variables defined, but anyways when i join the game it prints everything it needs to but when i join back nothing is saved
