How would I go about finding another part if it is intersecting with another one using a placement system.
I tried using :GetTouchingParts() but the thing is if I had to use that I would have to physically place a part using a remote event and check if they actually touched which exploiters could abuse
Is there any better way performance wise than :GetTouchingParts() like rays
Region3 won't work for me because my parts are rotated.
Im gonna be using meshes, models, unions, parts everything basically
If I had to use :GetTouchingParts() though I would have to insert in a touch handler and check with a remote event everytime.

1 comment
Why would you ever need to check if two different clients' placement parts before there are placed are intersecting?