local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local target = workspace:FindFirstChild("Part") -- The object to rotate around
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
local rotationAngle = game.ReplicatedStorage.Angles.Angle
local tweenComplete = false
local XA = game.ReplicatedStorage.Angles.XAngle.Value
local YA = game.ReplicatedStorage.Angles.YAngle.Value
local ZA = game.ReplicatedStorage.Angles.ZAngle.Value
local cameraOffset = Vector3.new(XA, YA, ZA)
local rotationTime = 5 -- Time in seconds
local rotationDegrees = 360
local rotationRepeatCount = -1 -- Use -1 for infinite repeats
local lookAtTarget = true -- Whether the camera tilts to point directly at the target
local function updateCamera()
if not target then return end
camera.Focus = target.CFrame
local rotatedCFrame = CFrame.Angles(0, math.rad(rotationAngle.Value), 0)
rotatedCFrame = CFrame.new(target.Position) * rotatedCFrame
camera.CFrame = rotatedCFrame:ToWorldSpace(CFrame.new(cameraOffset))
if lookAtTarget == true then
camera.CFrame = CFrame.new(camera.CFrame.Position, target.Position)
end
end
-- Set up and start rotation tween
local tweenInfo = TweenInfo.new(rotationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, rotationRepeatCount)
local tween = TweenService:Create(rotationAngle, tweenInfo, {Value=rotationDegrees})
tween.Completed:Connect(function()
tweenComplete = true
end)
tween:Play()
-- Update camera position while tween runs
RunService.RenderStepped:Connect(function()
if tweenComplete == false then
updateCamera()
end
end)
RunService.RenderStepped:Connect(function()
if XA.Changed then
updateCamera()
end
end)
ERROR:Players.Mel_pro1.PlayerGui.Camera:46: attempt to index number with 'Changed'

1 comment
I want it so when the XA.Value changes the camera updates