I have a problem where sometimes a cube sometimes overlap another cube or be offset one stud down. How to fix this?
Images: https://imgur.com/a/Olq8lSu
Code:
local XSise = 16
local YSize = 156
local ZSize = 16
local Stone = game.ReplicatedStorage:WaitForChild("Stone")
local function Generate(CaveValue, Ampitude, Frequency)
for x = 0, XSise, 1 do
for y = 0, YSize, 1 do
for z = 0, ZSize, 1 do
local CaveNoise = math.noise(x / 15, y / 15, z / 15) * 7
local HeightNoise = math.noise(x / Frequency, y / Frequency, z / Frequency) * Ampitude
HeightNoise = math.floor(HeightNoise + 0.5)
if CaveNoise >= CaveValue or CaveNoise <= -CaveValue then
local Block = Stone:Clone()
Block.Parent = workspace
Block.CFrame = CFrame.new(x * 4, (y * 4) + HeightNoise, z * 4)
end
end
end
wait()
end
end
Generate(1.2, 10, 25)
