local ds = game:GetService("DataStoreService"):GetDataStore("SaveData") game.Players.PlayerAdded:Connect(function(player) wait() local playerkey = "id_"..player.userId local moneh = player.leaderstats.Cash
local saving = ds:GetAsync(playerkey)
if saving then
moneh.Value = saving[1]
else
local idsaving = {moneh.Value}
ds:GetAsync(playerkey, idsaving)
end
end)
game.Players.PlayerRemoving:Connect(function(player) ds:SetAsync("id_"..player.usedId,{player.leaderstats.Cash.Value}) end)
ERROR:usedId is not a valid member of Player "Players.Not_Paulo" translation: the userId isnt a child of player
how to fix plz.?
