local Players = game:GetService("Players")
local function onCharacterAdded(character) print("CharacterAdded") game.ReplicatedStorage.PlayerJoinedMainMenu:FireClient() end
local function onPlayerAdded(player) player.CharacterAdded:Connect(onCharacterAdded) game.ReplicatedStorage.PlayerJoinedMainMenu:FireClient(player) end
Players.PlayerAdded:Connect(onPlayerAdded)
I can get the Client to fire when the Player joins with PlayerAdded but not when the Player respawns Using CharacterAdded my issue with CharacterAdded is that I need to reference the Player to fire it to But I don't know how to reference the Player on CharacterAdded.
How can I reference the Player on CharacterAdded?

1 comment
Thanks