I'm Trying To Save Multiple Numbers / Bool Value That Arent In The Leader Stats but it Isn't Working Help, THANKS!!.
local DSS = game:GetService("DataStoreService")
local myDataStore = DSS:GetDataStore("myDataStore")
game.Players.PlayerAdded:Connect(function(player)
local Stats = player:FindFirstChild("Stats")
local SDone = player:FindFirstChild("SDone")
local money = Stats.Money
local stage = Stats.Stage
local done =
{
SDone.S1
}
local MoneyData
local StageData
local DoneData
local succes, errormessage = pcall(function()
MoneyData = myDataStore:GetAsync(player.UserId.."-Money")
StageData = myDataStore:GetAsync(player.UserId.."-Stage")
DoneData = myDataStore:GetAsync(player.UserId.."-Done")
end)
if succes then
money.Value = MoneyData
stage.Value = StageData
done.Value = DoneData
else
print("Error")
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local Stats = player:FindFirstChild("Stats")
local SDone = player:FindFirstChild("SDone")
local money = Stats.Money
local stage = Stats.Stage
local done =
{
SDone.S1
}
local succes, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-Money",money.Value)
myDataStore:SetAsync(player.UserId.."-Stage",stage.Value)
myDataStore:SetAsync(player.UserId.."-Done",done.Value)
end)
if succes then
print("Succes")
else
print("Error")
end
end)
