I am developing my Shifting Factions game right now and I'm just getting to the end of the round script, but I have no idea how to check who has the most score out of all the players. (Note I haven't even tried because I have no clue how to do it) Here is the whole script:
while true do
local players = game.Players:GetChildren()
game.Workspace.Message.Text = "Waiting for another player"
if #players < 2 then
repeat
wait(1)
players = game.Players:GetChildren()
print("Waiting for another player")
until #players > 1
end
game.Workspace.Message.Text = "Intermission: 10 seconds"
wait(3)
game.Workspace.Message.Text = ""
wait(10)
local maps = game.ServerStorage.Maps:GetChildren()
local map = maps:FindFirstChild("Map" .. math.random(1,#maps)):Clone()
map.Parent = game.Workspace
map.Name = "Map"
game.Workspace.Message.Text = "Loaded Map: " .. map.MapName.Value
wait(4)
game.Workspace.Message.Text = "Game will begin soon"
wait(1)
local players = game.Players:GetChildren()
local playerst = Instance.new("Team")
playerst.TeamColor = BrickColor.new("Medium stone grey")
playerst.AutoAssignable = true
playerst.AutoColorCharacters = false
playerst.Name = "Players"
playerst.Parent = game.Teams
local wantedt = Instance.new("Team")
wantedt.TeamColor = BrickColor.new("Bright red")
wantedt.AutoAssignable = false
wantedt.Name = "Wanted"
wantedt.Parent = game.Teams
local innocentt = Instance.new("Team")
innocentt.TeamColor = BrickColor.new("Bright blue")
innocentt.AutoAssignable = false
innocentt.Name = "Innocent"
innocentt.Parent = game.Teams
for i = 1,#players do
players[i].TeamColor = BrickColor.new("Bright blue")
players[i].Neutral = false
local stat = Instance.new("IntValue")
stat.Name = "Points"
stat.Value = 0
end
local wanted = players[math.random(1,#players)]
print("Wanted man is " .. wanted:GetFullName())
wanted.TeamColor = BrickColor.new("Bright red")
wanted.leaderstats.Points.Value = 10
for i = 1,#players do
local sword = game.ServerStorage.Sword:Clone()
sword.Parent = players[i].StarterGear
players[i]:LoadCharacter()
end
game.Workspace.InGame.Value = true
repeat wait() until game.Workspace.GameTime.Minutes.Value == 0 and game.Workspace.GameTime.Seconds.Value == 0
local players = game.Players:GetChildren()
game.Workspace.InGame.Value = false
game.Workspace.Message = " won!"
end
