im making a npc ai, and im having a problem that one of the npcs works perfectly fine and the other one just spins like crazy, im using body gyro but it doesn't seems to work ?
here's my code
local crocs = true
local cro = true
local cr = false
local function sue()
if cr == true then return end
local timeo = math.random(1,8)
wait(timeo)
cro = true
cr = false
end
function lookAt(chr,target) --assume chr is a character and target is a brick to look towards
if chr.PrimaryPart then --just make sure the character's HRP has loaded
local chrPos=chr.PrimaryPart.Position --get the position of the HRP
local tPos=target.Position --get the position of the target
local modTPos=Vector3.new(tPos.X,chrPos.Y,tPos.X) --make a position at the target, but with the height of the character
local newCF=CFrame.new(chrPos,modTPos) --create our CFrame
chr:SetPrimaryPartCFrame(newCF) --set the HRP's CFrame to our result, thus moving the character!
end
end
script.Parent.Target.Changed:Connect(function()
if script.Parent.Target.Value ~= nil then
crocs = false
local target = script.Parent.Target.Value
local myhuam = script.Parent.Humanoid
while crocs == false do
wait()
sue()
script.Parent.HumanoidRootPart.BodyGyro.CFrame = CFrame.new(script.Parent.Torso.Position - Vector3.new(0,script.Parent.Torso.Position.y,0),target.HumanoidRootPart.Position - Vector3.new(0,target.HumanoidRootPart.Position.y,0))
--script.Parent.HumanoidRootPart.BodyGyro.CFrame = CFrame.new(script.Parent.Torso.Position - Vector3.new(0,script.Parent.Torso.Position.y,0),target.HumanoidRootPart.Position - Vector3.new(0,target.HumanoidRootPart.Position.y,0))
cr = true
local move = math.random(1,3)
if cro then
if move < 3 then
local moto = math.random(-3,3)
local offset = Vector3.new(moto,0,-8)
local pos = target.Torso.CFrame*CFrame.new(offset).Position
myhuam:MoveTo(pos)
end
end
if not cro then
if move == 3 then
myhuam:MoveTo(target.Torso.Position)
end
end
end
else
crocs = true
end
end)
and here's a gyazo gif of the problem
https://gyazo.com/950c7d5d8dea6f83aee73946b4e345dc
the MaxTorque of both body gyros are 0,10000,0 the P is 3000 and the D is 500

2 comments
I'm not too familiar with ai, but maybe you should try upgrading the dampening value
https://www.youtube.com/watch?v=XJ10fJEit-I watch tis help you make npc