I'm using an isometric camera for my game, as shown below:
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local CAMERA_DEPTH = 64
local HEIGHT_OFFSET = 0
camera.FieldOfView = 28
local function updateCamera()
local character = player.Character
if character then
local root = character:FindFirstChild("HumanoidRootPart")
if root then
local rootPosition = root.Position + Vector3.new(0, HEIGHT_OFFSET, 0)
local cameraPosition = rootPosition + Vector3.new(0, 64, CAMERA_DEPTH)
camera.CFrame = CFrame.lookAt(cameraPosition, rootPosition)
end
end
end
RunService:BindToRenderStep("IsometricCamera", Enum.RenderPriority.Camera.Value + 1, updateCamera)
However, I wish to temporarily change to a regular still camera shot. This code did not work in reverting the isometric camera:
local function resetCameraSubject()
camera.CFrame = workspace.Part.CFrame
end
Does anybody know how I can achieve this?
