I'm using an isometric camera for my game, as shown below:

local player = Players.LocalPlayer
local camera = workspace.CurrentCamera

local CAMERA_DEPTH = 64
local HEIGHT_OFFSET = 0
camera.FieldOfView = 28

local function updateCamera()
	local character = player.Character
	if character then
		local root = character:FindFirstChild("HumanoidRootPart")
		if root then
			local rootPosition = root.Position + Vector3.new(0, HEIGHT_OFFSET, 0)
			local cameraPosition = rootPosition + Vector3.new(0, 64, CAMERA_DEPTH)
			camera.CFrame = CFrame.lookAt(cameraPosition, rootPosition)
		end
	end
end

RunService:BindToRenderStep("IsometricCamera", Enum.RenderPriority.Camera.Value + 1, updateCamera)

However, I wish to temporarily change to a regular still camera shot. This code did not work in reverting the isometric camera:

local function resetCameraSubject()
	camera.CFrame = workspace.Part.CFrame
end

Does anybody know how I can achieve this?