So basically I am cloning an NPC 10 times, the script
local val = game.ReplicatedStorage.numberval.Value
for i = 1,10 do
game.ReplicatedStorage.bacteria:Clone()
game.ReplicatedStorage.bacteria:Clone().Parent = workspace
game.ReplicatedStorage.bacteria:Clone().HumanoidRootPart.Position = Vector3.new(math.random(-315.026, -268.827),-148.634, 2.76)
print("spawned 1wave")
wait()
end
if val >= 10 then
for i = 1,10 do
game.ReplicatedStorage.bacteria:Clone()
game.ReplicatedStorage.bacteria:Clone().Parent = workspace
game.ReplicatedStorage.bacteria:Clone().HumanoidRootPart.Position = Vector3.new(math.random(-315.026, -268.827),-148.634, 2.76)
print("spawned 2wave")
wait()
end
elseif val >= 20 then
for i = 1,10 do
game.ReplicatedStorage.bacteria:Clone()
game.ReplicatedStorage.bacteria:Clone().Parent = workspace
game.ReplicatedStorage.bacteria:Clone().HumanoidRootPart.Position = Vector3.new(math.random(-315.026, -268.827),-148.634, 2.76)
print("spawned 3wave")
wait()
end
elseif val >= 30 then
for i = 1,10 do
game.ReplicatedStorage.bacteria:Clone()
game.ReplicatedStorage.bacteria:Clone().Parent = workspace
game.ReplicatedStorage.bacteria:Clone().HumanoidRootPart.Position = Vector3.new(math.random(-315.026, -268.827),-148.634, 2.76)
print("spawned 4wave")
wait()
end
elseif val >= 40 then
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "bacteria" and v.Humanoid then
v:remove()
print("removed waste.....")
end
end
end
the first block of code is the important part, this error started when I put the small script below inside the NPC that is being cloned,
--the script is in the model the npc that is being cloned , the npc is stored in replicated storage
wait(1)
while true do --where the stack ends
if script.Parent.Humanoid.Health <= 0 then
game.ReplicatedStorage.numberval.Value = game.ReplicatedStorage.numberval.Value + 1
wait()
print("added 1")
end
end
--this script is where the error occurs, but only occurs once the script above this is enabled, even though the script is enabled in the NPC that is being cloned in replicatedstorage
, so it happens when its cloned
I've tried messing with settings when I enabled the script to clone the NPC it practically crashes roblox I'm trying to make it that once the value = 0 it stops spawning the npcs Before this I made a script practically like this but I ended up removing it. If you have any other ways of trying to perform what I have attempted please do so in the comments

1 comment
Thanks, but can you fix the first long script, but how do I make the first script keep checking the val number without spawning anymore npcs